![]() You can run TransData with no parameters to get a list of commands. Running TransDataĭownload and install TransData by following these instructions. ![]() TransData uses extensions just as the core game does, so any new items you've created in a mod will show up in the appropriate tables. ![]() TransData is particularly useful for modders, who need both table outputs and simulations. BeckerTraffic Pro code HTprog adapter and cables for KT200 ECU Programmer 98820 5AE0B Crash clear Remote Install - CLARK ForkLift PartsPro Plus, Juniper, Service, Operators Manuals BMW E46 EDC15C4 immo off Millage showing in multiplication mode w205 IC213 Mitsubishi outlander cvt TCU 37820-5pa-a89 honda cr-v calterm 4. For example, TransData can simulate a game session and output the number of Phobos dreadnought spawned in a game. I use it a lot to output tables of game elements (such as weapon types) but I also use it to simulate entire game sessions. TransData can crack open the game definitions (stored in XML and TDB files) and output them in various human-readable formats.īecause TransData has a full version of the game engine, it can serve many functions. TransData is a command-line version of the Transcendence game engine. Instead of keeping a separate design document, why not just output weapon properties straight out of the game itself?Īnd that's how TransData was born. The solution, of course, was obvious: the weapon definitions are stored in the game itself. And once the design document was out of date, it was useless to me. There were too many items and too many changes. At first I just kept the design document up to date, but eventually the system fell apart. Whenever I needed to design a new ship I just consulted the design document and picked an appropriate weapon.Īnd then I added more weapon types. A long time ago, when Transcendence was a tiny game with only a dozen weapon types, I kept a design document describing each weapon and its properties.
0 Comments
Leave a Reply. |